- Some per poly collision detection code
- a simple doubt in graphics
- Dot3 bumpmapping: weird results
- Multiple include problem
- Two Heads Better Than One
- New problem (tictactoe)
- HELP with DX9 Errors!!!
- Which compiler
- vector/iterator program
- Multiplying tangent and bitangent by scale matrix
- 2:1 Aspect Ratio
- vector
- Lemmings
- In a game Engine...
- Help me correct game errors (dos)
- engine screenshot (Clockwork)
- [W32API/OpenGL] How do you make a fullscreen opengl window?
- Making a script language?
- Compiling a script that can write information to a word document
- Object Creation at Run Time
- Include Problems
- Strange problem
- FMOD Decides it doesn't want to...
- Hey every one
- Do you know? ( large games )
- [OGL] Particle class wanted!
- Pointers and gaming - MARIO
- OpenGL Ortho question
- Software vs game programming as a career: your thoughts?
- Breakout althorigm help!!!
- Keyboard Codes
- Making great graphics
- vector game!
- Debugging Help - I'm Desperate
- New terrain engine
- Would you guys be interested in a software rasterization website/blog?
- Splitting an image into tiles
- Going from DirectX to OpenGL
- Could someone take a look at this
- Vector Problem
- My text doesn't display
- Class communication methods
- Animation
- Motion Blur Questions
- c++ game [code] need help
- Beeeeep!
- right and wrong ways to do things?
- Ellipses (that stretch) in DirectDraw
- the maze
- Mesh Release() Problem