PDA

View Full Version : Game Programming


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 [68] 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88

  1. Some per poly collision detection code
  2. a simple doubt in graphics
  3. Dot3 bumpmapping: weird results
  4. Multiple include problem
  5. Two Heads Better Than One
  6. New problem (tictactoe)
  7. HELP with DX9 Errors!!!
  8. Which compiler
  9. vector/iterator program
  10. Multiplying tangent and bitangent by scale matrix
  11. 2:1 Aspect Ratio
  12. vector
  13. Lemmings
  14. In a game Engine...
  15. Help me correct game errors (dos)
  16. engine screenshot (Clockwork)
  17. [W32API/OpenGL] How do you make a fullscreen opengl window?
  18. Making a script language?
  19. Compiling a script that can write information to a word document
  20. Object Creation at Run Time
  21. Include Problems
  22. Strange problem
  23. FMOD Decides it doesn't want to...
  24. Hey every one
  25. Do you know? ( large games )
  26. [OGL] Particle class wanted!
  27. Pointers and gaming - MARIO
  28. OpenGL Ortho question
  29. Software vs game programming as a career: your thoughts?
  30. Breakout althorigm help!!!
  31. Keyboard Codes
  32. Making great graphics
  33. vector game!
  34. Debugging Help - I'm Desperate
  35. New terrain engine
  36. Would you guys be interested in a software rasterization website/blog?
  37. Splitting an image into tiles
  38. Going from DirectX to OpenGL
  39. Could someone take a look at this
  40. Vector Problem
  41. My text doesn't display
  42. Class communication methods
  43. Animation
  44. Motion Blur Questions
  45. c++ game [code] need help
  46. Beeeeep!
  47. right and wrong ways to do things?
  48. Ellipses (that stretch) in DirectDraw
  49. the maze
  50. Mesh Release() Problem