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  1. Math-like problem with circles and coords
  2. directinput DIK to VK?
  3. Visualisation Component & Sprite Class
  4. So now...
  5. SDL -> DirectX 9
  6. Question!
  7. mental problem
  8. Really Hope I'm not Overposting (Object passing)
  9. Reflective Factory Design
  10. Lighting question - need opinions
  11. Simple games.
  12. WATCOM; Graphics Lib Problems
  13. Messy Content: Avoidable?
  14. Video card memory size
  15. DirectDraw problems
  16. I believe I've found an official Answer to my Problem (Object Factories)
  17. GLSL lighting (again)
  18. OpenGL; Using TGA Textures
  19. Drawing Bug
  20. Problems with DirectX 9.0 SDK includes
  21. Finally, The rendering has come full circle, I have a picture result!
  22. OpenIL Problem
  23. Basic movement
  24. OpenIL Texture problem
  25. TGA Alpha Channel
  26. rotation question
  27. Rendering more than 3 dynamic lights crashes engine?
  28. Tile editor updated screenie
  29. DirectX 9 materials acting weird
  30. loading textures from resources (dx8/9)
  31. Making Board Games...
  32. Writing BMP file... doesn't work correctly
  33. Direct3D Problem
  34. Reality Check - Textures Hit Hard
  35. OpenGL Hooking
  36. Ray tracer and collision detection
  37. MMORPG question
  38. Using C++ to create a Vertical Shooter
  39. tic tac toe not working properly
  40. Vacuus Interface Demo Errors
  41. DirectX 9 sprite issue
  42. Questioning My RGB Code
  43. Game w/ Source
  44. Best Database Stratagey?
  45. What you need
  46. DirectX always this intensive?
  47. Terrain Screenshot and Discussion
  48. Octrees: Unnecessary sub-division
  49. model load problem
  50. Problem with CreateSurface function (DirectDraw)