- orthogonal least squares algorithm
- Math-like problem with circles and coords
- directinput DIK to VK?
- Visualisation Component & Sprite Class
- So now...
- SDL -> DirectX 9
- Question!
- mental problem
- Really Hope I'm not Overposting (Object passing)
- Reflective Factory Design
- Lighting question - need opinions
- Simple games.
- WATCOM; Graphics Lib Problems
- Messy Content: Avoidable?
- Video card memory size
- DirectDraw problems
- I believe I've found an official Answer to my Problem (Object Factories)
- GLSL lighting (again)
- OpenGL; Using TGA Textures
- Drawing Bug
- Problems with DirectX 9.0 SDK includes
- Finally, The rendering has come full circle, I have a picture result!
- OpenIL Problem
- Basic movement
- OpenIL Texture problem
- TGA Alpha Channel
- rotation question
- Rendering more than 3 dynamic lights crashes engine?
- Tile editor updated screenie
- DirectX 9 materials acting weird
- loading textures from resources (dx8/9)
- Making Board Games...
- Writing BMP file... doesn't work correctly
- Direct3D Problem
- Reality Check - Textures Hit Hard
- OpenGL Hooking
- Ray tracer and collision detection
- MMORPG question
- Using C++ to create a Vertical Shooter
- tic tac toe not working properly
- Vacuus Interface Demo Errors
- DirectX 9 sprite issue
- Questioning My RGB Code
- Game w/ Source
- Best Database Stratagey?
- What you need
- DirectX always this intensive?
- Terrain Screenshot and Discussion
- Octrees: Unnecessary sub-division
- model load problem