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  1. Silent Hill??
  2. win32 or opengl
  3. Text-Based Space Simulator
  4. Display Lists (OpenGL)
  5. .X File format and DirectX. Crashing, but why? Damn this world!
  6. Strategy game -- Forming units.
  7. Setting up 2D game (VIEW)
  8. Tweakable Radar...
  9. Finally, I understand!
  10. Visual Studio 6 Help
  11. Weired results
  12. OpenGL cube's faces mess up
  13. Damnit Microsoft! Direct Input?!
  14. Line drawing routine
  15. Scrolling background?
  16. .blend?
  17. Whats the deal with page faults?
  18. Poll: Text-Based Game Preferences?
  19. Wanna see a magic trick... instructions inside
  20. Why Need to cast??!!
  21. 2 pixel shaders
  22. Allowing theplayer to shoot multi bullets.
  23. U V Texture coordinate translation?
  24. Recommended Method of Creating Games
  25. Require immediate aid and assist. Close to commiting homicide.
  26. Direct Input shutting down improperly
  27. OpenGL Textures and TGAs
  28. Gaming
  29. Open Source Old Shool FPS
  30. SDL Link Errors.
  31. Start of updated terrain engine
  32. Pong AI?
  33. SDL question...
  34. Free 3D Modeler!!!
  35. wadawada?!?
  36. Creating a map engine.
  37. loading and rendering 3ds keyframes
  38. what do the pro's do??
  39. Modeling/Animations in games
  40. Pre-computed normals not working
  41. GDI sprite (Win32 API)
  42. Are namespaces a good idea?
  43. MUD help...
  44. rotating to a target direction
  45. Text-Based Game Help
  46. Question on 3D engine
  47. MD2 woes
  48. Is there a way...
  49. Path Choice Questions
  50. Need help with gravity engine