- My BlackJack game
- Silent Hill??
- win32 or opengl
- Text-Based Space Simulator
- Display Lists (OpenGL)
- .X File format and DirectX. Crashing, but why? Damn this world!
- Strategy game -- Forming units.
- Setting up 2D game (VIEW)
- Tweakable Radar...
- Finally, I understand!
- Visual Studio 6 Help
- Weired results
- OpenGL cube's faces mess up
- Damnit Microsoft! Direct Input?!
- Line drawing routine
- Scrolling background?
- .blend?
- Whats the deal with page faults?
- Poll: Text-Based Game Preferences?
- Wanna see a magic trick... instructions inside
- Why Need to cast??!!
- 2 pixel shaders
- Allowing theplayer to shoot multi bullets.
- U V Texture coordinate translation?
- Recommended Method of Creating Games
- Require immediate aid and assist. Close to commiting homicide.
- Direct Input shutting down improperly
- OpenGL Textures and TGAs
- Gaming
- Open Source Old Shool FPS
- SDL Link Errors.
- Start of updated terrain engine
- Pong AI?
- SDL question...
- Free 3D Modeler!!!
- wadawada?!?
- Creating a map engine.
- loading and rendering 3ds keyframes
- what do the pro's do??
- Modeling/Animations in games
- Pre-computed normals not working
- GDI sprite (Win32 API)
- Are namespaces a good idea?
- MUD help...
- rotating to a target direction
- Text-Based Game Help
- Question on 3D engine
- MD2 woes
- Is there a way...
- Path Choice Questions