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  1. Help!
  2. UT2007 - Screenshots
  3. Allegro problems
  4. OpenGL Pong Help
  5. glDrawPixels()
  6. 2d Collision Detection in openGL
  7. Engine <=> DX/OGL | c++ ?
  8. OpenGL Window
  9. Bitmap Rotation System Questions
  10. Getting back the Red, Green, and Blue
  11. Pong is completed!!!
  12. Separating Axis Theorem
  13. glaux.dll
  14. Tactical TBS Game...
  15. Space Pong (WIP)
  16. Attempting to make a square creating function
  17. This is the Future
  18. lightmaps vs "regular" lighting
  19. Text based game problems
  20. NeHe Glaux replacement??
  21. About rendering in a far point
  22. Layered Textures
  23. My purpose, what do I do?
  24. Where's the $$$?
  25. Programming books
  26. Goto/Label
  27. Working on simple Engine
  28. Problem migrating from VC++ 6 to VC++ .NET in DirectX department
  29. A quick question
  30. OpenGl help
  31. D3D Device creation fails becasue I switched to VC++ 7 (.NET)
  32. Bounding Box Collision...not working
  33. DX on Dev-CPP problem
  34. Save/Load
  35. Don't understand
  36. How Can I.....(OpenGL)
  37. Couple of simple directdraw questions.
  38. Game Inputs
  39. Noob in need of direction
  40. Visual C++ & DirectX, quick n00b question
  41. Sin Tables (and rotations)
  42. First chance exception still exist in sound engine
  43. Unknown library
  44. path finding
  45. starting opengl
  46. Reloading Meshes on Device Reset
  47. force windowed mode
  48. what loop???
  49. How to Antialias Direct3D?
  50. My BlackJack game