- multiple file loading. so fruturated! help!
- Help!
- UT2007 - Screenshots
- Allegro problems
- OpenGL Pong Help
- glDrawPixels()
- 2d Collision Detection in openGL
- Engine <=> DX/OGL | c++ ?
- OpenGL Window
- Bitmap Rotation System Questions
- Getting back the Red, Green, and Blue
- Pong is completed!!!
- Separating Axis Theorem
- glaux.dll
- Tactical TBS Game...
- Space Pong (WIP)
- Attempting to make a square creating function
- This is the Future
- lightmaps vs "regular" lighting
- Text based game problems
- NeHe Glaux replacement??
- About rendering in a far point
- Layered Textures
- My purpose, what do I do?
- Where's the $$$?
- Programming books
- Goto/Label
- Working on simple Engine
- Problem migrating from VC++ 6 to VC++ .NET in DirectX department
- A quick question
- OpenGl help
- D3D Device creation fails becasue I switched to VC++ 7 (.NET)
- Bounding Box Collision...not working
- DX on Dev-CPP problem
- Save/Load
- Don't understand
- How Can I.....(OpenGL)
- Couple of simple directdraw questions.
- Game Inputs
- Noob in need of direction
- Visual C++ & DirectX, quick n00b question
- Sin Tables (and rotations)
- First chance exception still exist in sound engine
- Unknown library
- path finding
- starting opengl
- Reloading Meshes on Device Reset
- force windowed mode
- what loop???
- How to Antialias Direct3D?