PDA

View Full Version : Game Programming


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 [53] 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88

  1. Othello procedure
  2. Update screenie with billboards
  3. Question
  4. Loading TBitmap onto a DirectX Surface
  5. "subtractive geometry"?
  6. OpenGL vs DirectX
  7. 3d pong physics
  8. making bejeweled
  9. Blting question
  10. Doublepong
  11. Have a quick question
  12. opengl question. mouse location vs gluperspective
  13. Are there any free allegro or opengl programs?
  14. 2D Game Programming Tutorials?
  15. Drawing a cirle
  16. Alpha blending w/o color loss
  17. rgb question
  18. Clipping
  19. Releasing IDirect3D8 Type
  20. Socket question
  21. Problem with DirectDraw/DirectInput/DirectSound
  22. 3d pong physics
  23. Allegro and windows.h problem
  24. My game needs testing
  25. Z-Fighting
  26. OpenGL question
  27. Bezier surfaces
  28. Writing Text
  29. 3D maze
  30. Mouse Trail in OpenGL
  31. OpenGL question
  32. sdl
  33. Trouble with OpenGL - "The Incredible Shrinking Magnolias"
  34. terrain collision
  35. Text engine
  36. OpenGL Texture mapping
  37. full screen help
  38. What is a matrix's purpose in OpenGL
  39. Version Control
  40. Comparing 2 pictures.
  41. Updated sound engine code
  42. egavga.bgi
  43. Rotation Equations've Got Me Stumped.
  44. Alpha-Blending Texture - DX9
  45. DOS graphics with dev-cpp??
  46. Need Help with Win32
  47. determinants
  48. Ultra chess engine
  49. New screenshots from engine
  50. Ship Movement