- OThello 0.9 - finally working..
- Matrix Demo
- Videomemory question
- My Matrix streaming code rip (openGL)
- Mouse 'control' prob in OpenGL
- pacman ai again
- Fonts
- Test my new tetris game
- Implementing ASM in games...
- terrain fly thru preview
- Players don't change
- Set up allegro with dev-C++ 5
- Function return code in ASM...Please read.
- My First Game - Check It Out!
- My tetris game 2.0
- _go32_info_block.size_of_transfer_buffer
- Map Array to File on Disk?
- Where do you get your sprites?
- Store high scores in exe file
- DirectX 9 Tutorials (C# only)
- Problems displaying a trangle
- 2d shooter
- Searching for a Bot creator
- 3d bullet motion?
- Gravity pong!
- Help with Ball Movement please!!
- Trouble getting snapshot of screen :(
- Tricks of the windows game programming gurus
- What is what in a 4*4 matrix
- Just Privacy
- c++ 2d fullscreen graphics in linux
- Turman-Nate (BreakOut Clone) 0.01
- I've Returned
- Plz Could u check my Game: TicTac Toe
- using Blender
- Best way to draw circle!!??
- First 48 contest - final
- Bitmap Textures
- Non-rectangular partially visible sprite selection
- Some OpenGL Questions:
- Asteroids 1.0
- Programming Sport?
- Some More Questions About OpenGL:
- Basic 3D gfx tutorial?
- loss in performance using STL's Vector, instead of linked lists?
- Looking for a programmer to take over an RPG project
- loading cursor in allegro
- Check out my game
- textprintf - how to blit it?
- Source for my "backwards" game