- Cribbage Game
- Something I'd like to share with all of you: simple frustum culling
- normals for triangle strips (oGL)
- sound in my game
- Strange complier error in simple RPG
- gotta love those jaggies....*cough*
- Heaghtmapping, reading from *.RAW
- Tile Engine in Direct3D
- Level Editor
- allegro with borland compiler version 4.52
- Mathematical equations
- Need Help With an RPG Style Game
- ms3d problem
- D3DX Sprite class tutorial
- OpenGL terrain demo (EDITOR)
- Well, my first (allegro) game
- MUDs
- Bouncing Ball Algorithm
- Deep Exploration, OpenGL, and 3d models
- Win32 API - Space Invader
- lib3ds
- Frame Rate
- Why would a texture not display?
- Simple bouncing ball program
- Good Books...?
- Duke Nukem 3d Source code !
- Rotating In OpenGL
- Invisible geometry :( D3D vertex prob?
- Game Programming? Questions!
- Help with Direct Music
- DirectX 8 Transparent Textures
- Useful class hierarchy?
- tips for testing conditions
- Current project, suggestions?
- AI (Pathfinding)
- gotoxy() and arrow keys
- Console Poker
- ai for enemy ships in asteroids
- allegro doesn't like windows
- Black and white stars or Color stars
- tutorials
- Names for game
- Music and sound
- Getting Started
- Things aspiring game programmers want to know
- trouble with stretch_sprite()
- If statement slowdowns?
- Finally, it's done!
- z buffer=?
- object detection