PDA

View Full Version : Game Programming


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 [34] 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88

  1. Cribbage Game
  2. Something I'd like to share with all of you: simple frustum culling
  3. normals for triangle strips (oGL)
  4. sound in my game
  5. Strange complier error in simple RPG
  6. gotta love those jaggies....*cough*
  7. Heaghtmapping, reading from *.RAW
  8. Tile Engine in Direct3D
  9. Level Editor
  10. allegro with borland compiler version 4.52
  11. Mathematical equations
  12. Need Help With an RPG Style Game
  13. ms3d problem
  14. D3DX Sprite class tutorial
  15. OpenGL terrain demo (EDITOR)
  16. Well, my first (allegro) game
  17. MUDs
  18. Bouncing Ball Algorithm
  19. Deep Exploration, OpenGL, and 3d models
  20. Win32 API - Space Invader
  21. lib3ds
  22. Frame Rate
  23. Why would a texture not display?
  24. Simple bouncing ball program
  25. Good Books...?
  26. Duke Nukem 3d Source code !
  27. Rotating In OpenGL
  28. Invisible geometry :( D3D vertex prob?
  29. Game Programming? Questions!
  30. Help with Direct Music
  31. DirectX 8 Transparent Textures
  32. Useful class hierarchy?
  33. tips for testing conditions
  34. Current project, suggestions?
  35. AI (Pathfinding)
  36. gotoxy() and arrow keys
  37. Console Poker
  38. ai for enemy ships in asteroids
  39. allegro doesn't like windows
  40. Black and white stars or Color stars
  41. tutorials
  42. Names for game
  43. Music and sound
  44. Getting Started
  45. Things aspiring game programmers want to know
  46. trouble with stretch_sprite()
  47. If statement slowdowns?
  48. Finally, it's done!
  49. z buffer=?
  50. object detection