PDA

View Full Version : Game Programming


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 [30] 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88

  1. Half-Life Mod
  2. Game file patch program...
  3. First Game
  4. The great struggle for random quotes!
  5. Please help out a newb
  6. Z-buffer problem (?)
  7. Quick question about mode13h
  8. Debugging DirectX
  9. Choose a book for me then.
  10. Game Programming Links
  11. Win API
  12. Number Race
  13. Yahtzee
  14. Complete Open GL Newbie
  15. 1 constructor, 2 destructor!
  16. mimic directx
  17. pixel in Bitmap??
  18. Color depth ??
  19. going about making PS2 games
  20. Rubiks cube
  21. Any help on making random char code?
  22. Space Shooterz!
  23. Question about view vector, position, and matrix speed
  24. Skills of device driver writer for GPU vs Game Developer
  25. openGL, masking, alphas, & FOG
  26. Mysterious crash on DestroyWindow()
  27. John Carmack used goto
  28. Game matrix bounds checking
  29. things to spice up my cliched game
  30. Is rectange fully inside another rectangles
  31. Translucent gfx (i.e. for explosion)
  32. SDL getPixel
  33. Fully Realized Nibbles Game--Please Comment!
  34. 3-D game studio/A5
  35. graphics in c++?
  36. rotating a cube around origin
  37. Cheesy Moo Inspired Me
  38. VertexBuffer->Lock and stl::vector
  39. my caterpillar, in openGL??
  40. gravity effecting velocity
  41. game trailers
  42. Font class, why won't it work?
  43. Double buffering in GDI -- easy?
  44. Nibbles, random apple generator???
  45. OpenGL .dll vs video card dll
  46. Making New Site (need games)
  47. please help!
  48. C++ on opengl & direct3d
  49. John Carmack is cool, he emailed me back
  50. what's interpolation?