PDA

View Full Version : Game Programming


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88

  1. Loading a new level
  2. your are wrong
  3. More Help
  4. FPS Counter Prob in OpenGL
  5. Porting the NES emulator from DOS to Linux
  6. Help setting up OpenGL using Borland command line tools
  7. Tile based game in opengl
  8. How would you design a RPG?
  9. the redeeming demo :D
  10. SDL error parachute
  11. file i/o
  12. 3D Math translations
  13. Saving
  14. Lots of RPG questions...
  15. My Easy SDL Framework for everyone
  16. Making a new game, graphic.
  17. Loading BMP to a DirectDrawSurface
  18. Thread safeness of OpenGL
  19. fixed point / floating point
  20. Pong - Simple question
  21. On-Key changes
  22. Using databases with c++
  23. New Graphic Game > Need Your Approval
  24. particle systems
  25. Pac Man or Mrs. Pac Man?
  26. What do you think of my new game?
  27. Sprite ?
  28. winding vertices
  29. Putting a Pixel
  30. A little question
  31. Beep at different tones
  32. flickering
  33. Drawing circles in DirectX 8
  34. Loading X Files with DirectX 8 ??
  35. My Snake Game
  36. An old good DirectX game of mine
  37. Please help with graphics!
  38. Confused :(
  39. object interaction
  40. DirectX/OpenGL
  41. Using 3DS Files in Dev-C++
  42. New to this place
  43. Eye candy
  44. MUD compiling
  45. OpenGL + BumpMapping
  46. DirectX
  47. Space Combat (50% Completed Program)
  48. Creative Minds Click Here
  49. polygons vs. 3d models
  50. DirectX Dilemma