PDA

View Full Version : Game Programming


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87

  1. Debugging in full-screen Direct-X mode
  2. 12 year old in need of game programming advice
  3. when can i learn - DirectX , Open GL free
  4. Ideas
  5. DirectMusic headaches...
  6. Error initializing DirectInput Object!
  7. tic tac toe game
  8. MUD Programming Tips
  9. Return to Castle Wolfenstein source code released
  10. help starting a game.
  11. map blitting problem
  12. Beware of recruiters
  13. Several events at a time?
  14. And graphics again...
  15. my tic-tac-toe game
  16. BSP Loading/Creation??
  17. battleship
  18. really cool text RPG
  19. need help
  20. allegro game problem
  21. using allegro
  22. help me please, im stuck
  23. my text based RPG!
  24. Detect if i key is held on..
  25. Pong
  26. Suggestions for a game?...?
  27. OpenGL question.
  28. Technique of all board-like games?
  29. Anyone in here in the learning stage of (SDL | Win32)?
  30. making sprites
  31. Suggested first graphics?
  32. Do people still like 2d games
  33. Would this be possible?
  34. Problem with sorting an array
  35. post games you've made here!
  36. Fade-in/out timing (opionions)
  37. New to graphics in c++
  38. My 'Connect four'. Two-player version available. Pls help me with the AI part...
  39. My first Direct X game
  40. DirectDraw fade 2
  41. Escape to Safety
  42. Doom Lord engine complete!
  43. Getting the FPS (Frames Per Second)
  44. Is there a bug in this part of my algorithm for connect 4?
  45. text simple question
  46. collision detection
  47. The 'delay()' function and its alternatives...
  48. Connect 4 with 'average-AI'...
  49. Which graphic library do you prefer?
  50. RPG Map Editors?