PDA

View Full Version : Game Programming


Pages : 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88

  1. Allegro
  2. Game math (distance increments)
  3. any good way to write sprite/animation classes for a game?
  4. Direct X Assistance?
  5. texture is all white in opengl!
  6. 3D-stuff
  7. Colour Pointers in C Graphics
  8. blitting problem
  9. multiplayer
  10. save yourself
  11. Text on a DirectDraw surface
  12. Direct Draw 7 color keying?
  13. need help fixing up this code in allegro
  14. My first C++ game (early alpha stage)
  15. distance.. seemingly stupid
  16. Tic-Tac-Toe
  17. allegro
  18. Tile-based games!
  19. Tutorials on Programming Games In Visual C++
  20. allegro causing a crash
  21. Dev C++ 4 won't link
  22. Tile Based Games
  23. DirectX SDK
  24. Want to be the greatest game maker of all time?(interesting discussion topic)
  25. allegro 5.0
  26. blitting
  27. organizing data
  28. Whats a good frame rate?
  29. rectangle
  30. DirectX 8.1 SDK Tutorials And Stuff
  31. Vintaje Graphix
  32. multiple keypresses
  33. tetris game
  34. Where do I start?
  35. hi... err., how do I hide my BMPs so that people won't be able to view it?
  36. converting a hex number to decimal???
  37. Health Bar demo
  38. Basic Games
  39. TicTacToe
  40. a* question
  41. New Kid on the Block
  42. raycasting
  43. C++ Games
  44. Wow! Great game by 12 year old!
  45. My Maze Game --- A Few Questions
  46. packets, graphics, and online games
  47. C++ Tile Game Programmin
  48. DX SDK Problem with includes!
  49. Game I've Programmed
  50. Game Basics