Thread: A hard game?

  1. #16
    Deathray Engineer MacGyver's Avatar
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    I love programs that are smarter than the people that develop programs.

  2. #17
    Cat without Hat CornedBee's Avatar
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    There's no such thing as a CSS ID ...

    (Yeah, I'm in a nitpicky mood.)
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

  3. #18
    Registered User Queatrix's Avatar
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    Okay! The slashes are fixed. And I have it all zipped.

    In fact, thanks for the criticism Koni, I will work on fixing the code.
    >> you also have to know a wider skillset, including at least (X)HTML and CSS.
    Although, I dont know why you said this, I though by looking at the code it was obvious that I do.

    Now wuddua think of the game?

  4. #19
    Slave MadCow257's Avatar
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    extension isn't "zipped"
    Had a little trouble with downloading glaux
    Maybe look at not using it (http://www.gamedev.net/community/for...opic_id=275238)
    Found it at http://www.monkeyfighter.com/downloads/glaux.dll

    As for the game..
    Kind of fun, wish you could turn faster
    Game seems to have trouble when you crash into a corner, can't seem to get out

  5. #20
    Lean Mean Coding Machine KONI's Avatar
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    Before even trying the game, rename your file from .zipped to .zip. The webserver has no associated handler for the extension .zipped and tries to send it as text-file. The only way to download it is to right-click and use "save as" or wait for the gibberish to load and use "save page".

    The link to glaux.dll didn't work for me under Windows XP, he said that it was "not a windows glaux.dll image". I found a working link here.

    As for the game, I immediately noticed that the jumping is totally weird. You're doing something funny with the skybox. It looks like you would lift the whole map or move the skybox...definitely not like it should be. I'll test the rest later.
    Last edited by KONI; 04-18-2007 at 12:27 AM.

  6. #21
    Registered User Queatrix's Avatar
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    Quote Originally Posted by MadCow257
    Kind of fun, wish you could turn faster
    I will adjust the turning.
    Quote Originally Posted by MadCow257
    Game seems to have trouble when you crash into a corner, can't seem to get out
    I know, this is a big problem for me, I still can't track down (in the code) whats holding you there.
    Quote Originally Posted by KONI
    Before even trying the game, rename your file from .zipped to .zip. The webserver has no associated handler for the extension .zipped and tries to send it as text-file. The only way to download it is to right-click and use "save as" or wait for the gibberish to load and use "save page".
    As you can probably tell, I'm using a free hosting account, and awardspace is the best free PHP host I have found (no adds ), but they dont allow .zip and .exe file uploads or renames, which is why I use .zipped and .com, .com is a DOS application, but it would still open as a windows app, which is what I want. As for .zipped, I figured it was so obvious what it is, that you could rename (or Open With...) after downloading.
    Quote Originally Posted by KONI
    As for the game, I immediately noticed that the jumping is totally weird. You're doing something funny with the skybox. It looks like you would lift the whole map or move the skybox...definitely not like it should be. I'll test the rest later.
    I know - that too - , how do you suggest I do it?

    Here are some extra controls that I need to put in a readme or somthing:
    P - Closes/Opens the stat panel
    T - Ends your current game.
    B - Turns Off/On the background.

  7. #22
    Crazy Fool Perspective's Avatar
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    >I know - that too - , how do you suggest I do it?

    Don't render the skybox relative to the player, render it relative to the map.


    How bout some screen shots for us non-windows users?

  8. #23
    Lean Mean Coding Machine KONI's Avatar
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    @queatrix:

    I don't know if you did already, but read this thread, you might like it.

  9. #24
    Amazingly beautiful user.
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    Not bad for a second game. Just a question, how did you go about making/storing the level?
    Programming Your Mom. http://www.dandongs.com/

  10. #25
    Registered User Queatrix's Avatar
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    If you knew I'd have to kill you. Actually, I have it hardcoded into a matrix.

  11. #26
    Registered User Queatrix's Avatar
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    >> Don't render the skybox relative to the player, render it relative to the map.
    I dont follow you.

    >> How bout some screen shots for us non-windows users?
    Hold on a sec, I will get some, (maybe someone will beat me to it. )

  12. #27
    Lean Mean Coding Machine KONI's Avatar
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    Quote Originally Posted by Queatrix View Post
    >> Don't render the skybox relative to the player, render it relative to the map.
    I dont follow you.
    What he wants to say is that the order in which you display things is really important in OpenGL, if you don't reset the matrix in between. You probably made the mistake and made the wrong order, meaning that a change in the user position has an influence on the position of either the map or the skybox, which is logically wrong.

  13. #28
    Registered User Queatrix's Avatar
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    But that wouldnt look right if I where to make the bg stay still.

    EDIT:
    Would it?
    Last edited by Queatrix; 04-18-2007 at 03:45 PM.

  14. #29
    Registered User Queatrix's Avatar
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    @non-window users (Perspective):
    I have the screenshots now, they are with the program files in the link in 1st post.

  15. #30
    Amazingly beautiful user.
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    But that wouldnt look right if I where to make the bg stay still.

    EDIT:
    Would it?
    I think it actually might look right (can't test it for you right now).
    It only takes three lines of code to find out of course.
    Code:
    glPushMatrix();
    glLoadIdentity();
    //Draw my skybox
    glPopMatrix();
    Programming Your Mom. http://www.dandongs.com/

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