OK, so I should start learning a bit more physics and math than I allready know. Probably a bit more than what I will learn at high school.
I guess I will have my hand full trying to get a grasp of c++ basic and the fundamental of fluid simulation itself, so accually building a simple engine myself.
Does anyone happen to know a tutorial which accually guids you thrugh the making of a fluid simulation software of some kind? Or a good particle tutorial, I have seen some but it would be great to see a few more. I have seen the ones at gameDEV.
Also, on last question. If I make the fluid particle based (the other might be that as well, I dont know) and than use inter particle collision to simulate it? I think that some 3d sofware does it this way.