Thread: Project Ideas

  1. #1
    For Narnia! Sentral's Avatar
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    Unhappy Project Ideas

    Anyone got any project ideas?! I don't really know what to do! I've never made any type of graphical game before, but I would need more people to work on that, since I'm not good with art stuff. Finding people to work on these things can be a b****. I always see people working on a algorithm, lighting, parser, or some other stuff. How do people start making this stuff? "Oh, I think I'm gonna make my own algorithm today?" I can't think of a project that will keep me busy for a while, but still in my skill range. I would like to stay away from games for now, because it can be come a little over involved, with all the graphics and such. Something along the lines of utility type things, such as a parser or algorithm for something.
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  2. #2
    Code Goddess Prelude's Avatar
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    >Anyone got any project ideas?!
    Hmm, how about an offline database of useful posts from this forum?

    >"Oh, I think I'm gonna make my own algorithm today?"
    Sometimes, but more often it's in response to a legitimate need in whatever project you're working on at the time.

    >I can't think of a project that will keep me busy for a while, but still in my skill range.
    If it's in your skill range, what's the point? Getting paid and making something useful to you, right? I'm guessing you're not getting paid, so you need to either figure out something that you can use, or push your limits. that way you'll get something out of it.
    My best code is written with the delete key.

  3. #3
    For Narnia! Sentral's Avatar
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    Well I want to get something out of it! Take a parser for example, what kind of things could I parse? Or, what type of algorithms could I make up? I want to do little things like these. Nothing as big as a game. Would making my own library of handy functions be something worthwile?
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  4. #4
    Code Goddess Prelude's Avatar
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    >Or, what type of algorithms could I make up?
    Uh, whenever you come up with a solution, you're making up an algorithm. I imagine you're thinking of something a little more grandiose (like a new hashing algorithm, for example), which is a great deal more work than you seem to think.

    >Nothing as big as a game.
    Why does it always have to be about games? There are tons of things you can write that are useful, not terribly complicated, and also not a game.

    >Would making my own library of handy functions be something worthwile?
    Definitely.
    My best code is written with the delete key.

  5. #5
    For Narnia! Sentral's Avatar
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    Alright, so I guess a custom library it is!

    I think you misunderstood, or I can't understand your wording, but I don't want to make a game. I want to learn all the little things before I do that. I like all the backend stuff (sounds sexual ), but games can wait. Yes, I know it is a great deal of work! Learning C++ has been HELL already!
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  6. #6
    The Right Honourable psychopath's Avatar
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    You can write a .X importer for me.
    M.Eng Computer Engineering Candidate
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    Robotics and graphics enthusiast.

  7. #7
    Code Goddess Prelude's Avatar
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    >I think you misunderstood, or I can't understand your wording, but I don't want to make a game.
    I just find the idea that programming is all about making games offensive. It tends to affect my replies, so don't take it personally.

    >I like all the backend stuff
    Me too.

    >(sounds sexual )
    Hmm, I just think you have a dirty mind.
    My best code is written with the delete key.

  8. #8
    (?<!re)tired Mario F.'s Avatar
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    > Why does it always have to be about games?

    I'm with Prelude on this one. But if you really want a new fun game to make, how about this for a game concept?

    Name: ???
    Objective: To reach the last most difficult level and beat it.
    Concept: Teach C++ by playing a game of adventure.
    World: The World of Strup. Made of the Castle of Strup, Caves of Strup, Forest of Strup, Marches of Strup and The Strous, the last campaign.

    Idea: To solve the puzzles in each level in order to progress to the next level. Each campaign is made of anything from 5 to 10 or 20 levels. Each level presents anything from 5 to 10 puzzles. Solving puzzles may give the player special objects that will help him solve other puzzles when they can't find the solution.

    Puzzles: Each puzzle or series of puzzles is introduced by some text that describes a C++ concept that becomes harder as the game progresses. Bellow the concept is a question or task. One or more puzzles may exist for each concept.

    The Jigsaw puzzle: The player is presented with fragments of code he needs to place them in order to complete the puzzle.

    The Anagram Puzzle: The code is presented as a whole. The player needs to reposition the lines in their correct order.

    The Find the Error Puzzle: The player needs to find the error on the code presented.

    More different puzzles possible.

    Score: Some complex score mechanism you can think. Programmers like complex score mechanisms.

    etc...
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  9. #9
    The superhaterodyne twomers's Avatar
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    >> I just find the idea that programming is all about making games offensive. It tends to affect my replies, so don't take it personally.

    Have you made (m)any games?

  10. #10
    Code Goddess Prelude's Avatar
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    >Have you made (m)any games?
    I've written a few basic games as toy projects and consulted briefly on the back end functionality of one commercial game, but for the most part I do more interesting things.
    My best code is written with the delete key.

  11. #11
    Lurking whiteflags's Avatar
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    You could also try programming this machine. It will amaze me and possibly your friends.

  12. #12
    Code Goddess Prelude's Avatar
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    I'd be more impressed if it weren't tiled at that size but still could be.
    My best code is written with the delete key.

  13. #13
    Rad gcn_zelda's Avatar
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    Make a program that will play music for a certain amount of time and/or until a certain time (both of which are set by the user). Easy breezy. Or make a program that monitors the users heart beat, so it can tell when they're awake, and then as they fall asleep have the music fade to offness.

    Okay, at least the first one's practical.

  14. #14
    Devil's Advocate SlyMaelstrom's Avatar
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    Make a program that programs programs, then have it program a program that will think up new programs which in turn gets fed back into the programming program.
    Sent from my iPadŽ

  15. #15
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    Quote Originally Posted by SlyMaelstrom
    Make a program that programs programs, then have it program a program that will think up new programs which in turn gets fed back into the programming program.
    Genetic programming. I wrote a paper on it in high school. Confused everybody who read it, so they kept giving me 'B's and 'Proficient's on it, when it deserved so much more :@

    http://www.genetic-programming.org/

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