Thread: When the CBoard lull hits....again....

  1. #1
    l'Anziano DavidP's Avatar
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    Lightbulb When the CBoard lull hits....again....

    Well, its midnight here...and the Cboard lull has hit again. In fact, I just looked to see who was online, and I was the only person on this entire board....so it REALLY IS the Cboard lull right now. heh heh.

    Well I have a couple of things to say in my immense boredom here...

    First of all, many know I am a DXer. However, I am also trying to learn OpenGL so I can know both of the APIs. But so far EVERY SINGLE OpenGL tutorial I have found are just as bad as all the internet DX tutorials. Does anyone know anywhere where I could find a decent OpenGL tutorial?

    I was just looking at one...and it assumed I knew how to make a Window...ha! I learned that once...and only once...because usually once I make a Window I dont ever have to deal with it again...I just delve into the graphics....so that one sucked....and then it just threw a bunch of graphics code at me without telling me what ANY of the functions did. How the heck am I supposed to know what these mean:

    glPushMatrix();
    glColor3f( 1.0f, 0.0f, 0.0f );
    glVertex2f( 0.0f, 1.0f );
    theta += 1.0f;

    Now that is some Hungarian notation if I have ever seen any...
    Well, gamegod just pointed me towards another Gl tutorial...so I will go there now and check it out...we shall see how it is...

    Meanwhile, ever wonder what version of Windows Bill Gates uses? He has full access to all the source code, and can change it for himself at his own will, so I highly doubt he uses a released version of Windows. So I decided to name the version of Windows he uses...its called:

    Gated Windows

    Nice, eh? Then I got to thinking what ISP he uses. It must be:

    BillNet

    What else would he use? Definitely not something Linux based....

    Anyways...thats my immense boredom ramblings....feel free to comment and point me towards some good OpenGL tutorials.
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    "Circular logic is good because it is."

  2. #2
    monotonously living Dissata's Avatar
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    that is pretty bad, but what i like about opengl is it is easy to decode


    Code:
    glPushMatrix();    // must apply to the drawing matrix?
    
    glColor3f(1.0f,1.0f,1.0f);    //  that's easy, apply's color the 3's the 
                                           
                                         // number of values (1.  R   2.  G  3.    B)
    
    
    glVertex2f(0.0f, 1.0f);     // defines two vertex points
    
    
    theta+=1.0f;                  //some variable that they made up



    hmm that was easy. I like opengl, lot better than directx!
    Last edited by Dissata; 12-31-2001 at 12:28 AM.
    if a contradiction was contradicted would that contradition contradict the origional crontradiction?

  3. #3
    aurė entuluva! mithrandir's Avatar
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    >>so it REALLY IS the Cboard lull right now. heh heh. <<

    Yeah I've noticed that...but to me, the slow down in pace is a welcome relief.

    http://nehe.gamedev.net/ has some okay tutorials for OpenGL. I'm starting over again with OpGL...last time I managed to make a rotating triangle, but due to everything else going on in my life, I never got around to learning anything more.
    Last edited by mithrandir; 12-31-2001 at 01:33 AM.

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