Theres a anti-cheat system that never fails, common sense.
If you see someone walking through walls getting headshots across the map he just might be hacking.
Theres a anti-cheat system that never fails, common sense.
If you see someone walking through walls getting headshots across the map he just might be hacking.
Good cheats aren't that obvious. You will not notice a good cheater. He will just be a little bit better than you are.
hth
-nv
She was so Blonde, she spent 20 minutes looking at the orange juice can because it said "Concentrate."
When in doubt, read the FAQ.
Then ask a smart question.
Hmm, I doubt that someone will use some obvious cheat like walking through walls, on the other hand, good players do get headshots from far away, so you may end up accusing a good (not cheating) player.Originally posted by Glirk Dient
Theres a anti-cheat system that never fails, common sense.
If you see someone walking through walls getting headshots across the map he just might be hacking.
wow gl you must play alot of hl
I used to play a lot of CS until I realized it sucked because of all the hacking. It is easy to spot someone hacking if you have used similar things yourself(I'm not a lamer, I only used it a few times to see how it worked).
Spectator cheats are VERY obviouse, and everyone knows they do it. So some people do use obviouse cheats.
If they are VERY good at hiding it, then by all means let them since they must have spent so much time perfecting it, that they could have spent that time becoming that good.
Least your open with it.Originally posted by Glirk Dient
I'm a lamer.
Stop insulting each other there is no need.
I originally thought this was a terrible thing, but in the end it's probably just more publicity for Valve and HL2. They'll make appropriate modifications to making cheating a bit harder.
Thor's self help tip:
Maybe a neighbor is tossing leaf clippings on your lawn, looking at your woman, or harboring desires regarding your longboat. You enslave his children, set his house on fire. He shall not bother you again.
OS: Windows XP
Compiler: MSVC
I couldnt help that one, im a bad boy.Originally posted by HybridM
Stop insulting everyone but me, i have needs too.
apparently the game is being delayed because of the leak.
Just an excuse if you ask me.
April 2004?? WTF!??
Well, good news for ID software I like their answer to release-date related questions.... "When it's done."
HL2 had the advantage of establishing a fan-base and mod-base before Doom3 came into play... but after being delayed for over a year... looks like Doom3 has a good chance of kicking HL2 out of the picture.
Last edited by BMJ; 10-07-2003 at 02:22 PM.
they will share the picture. They are both going to be great games. People seem to forget that Doom3 has a better lighting system, and that it also has incredibly good physics. The only problem with the fully dynamic lighting system is Doom3 runs like caca. I like half life 2's lighting system: they use lightmaps for static world geometry and only do dynamic stencil shadows for objects that move, such as characters. I downloaded a 600MB movie of half life 2 and the game actually runs! I was like, omg! But then again ID pre scripted everything from the Doom3 movie at E3 and it looked like it was running real time, even though it wasn't, so, umm, yeah.
EDIT:
and the shadows in half life 2 look better than the shadows in Doom3. With the stencil shadows you can only ever do hard shadows, and because it is so farking dark in doom3 it looks like nothing is even being drawn where there is an object in a stencil shadow, but in half life 2 all they do is turn off ambient lighting to whatever is in shadow, but they still receive the abundant ambient lighting and it looks mucho sexy.
Last edited by Silvercord; 10-08-2003 at 07:39 AM.
You can't judge a game that's still in alpha form.
Doom3 has a lot of work to go yet. Well, less than, but still - the leaked alpha thing that was floating around is a poor testimate to what the engine will be like when finished.
Yes BMJ but a wiseman once told me you cant' judge a game by its alpha form
EDIT: and the dynamic shadows require a lot more calculations by both the processor and GPU realtime, lightmaps don't. I can describe the algorithms for BOTH if anybody wants me to (i typed it up and posted it but decided people would think im just being pretentious and bragging, which is partly what i was doing but i took it down until someoen asks for it)
Last edited by Silvercord; 10-09-2003 at 09:15 AM.
Actually i would like to see that, silvercord.
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I still think Carmack knows more about what he's doing than you do Silvercord.