Thread: OGL and DirectX

  1. #1
    Sir Mister Insane Sako Klinerr1's Avatar
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    OGL and DirectX

    i know these are the most common graphic libraries. but whats the main differences between them. dont say 'directX is by microsoft so use OGL'
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  2. #2
    Pursuing knowledge confuted's Avatar
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    I have something even better to say than "DirectX is by Microsoft" Here it is: run a frickin' board search. This is a weekly topic, and you'll find a ton of threads.
    Away.

  3. #3
    Crazy Fool Perspective's Avatar
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    Originally posted by confuted
    I have something even better to say than "DirectX is by Microsoft" Here it is: run a frickin' board search. This is a weekly topic, and you'll find a ton of threads.
    Amen.



    The main difference is that OpenGL is strictly a graphics library while DX is for graphics, sound, input, and stuff... Both have similar capabilites in terms of Rendering ability and hardware acceleration.

  4. #4
    Banal internet user
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    Frankly though, I can understand using either API for graphics... I know there are a lot of pro-OGL programmers here, but I've also talked to some talented DX programmers, and again I say - I can understand choosing to use either/or/both APIs.

    (first time I've ever commented on DX/OGL, so this is not spam)

    kkthx

  5. #5
    Sir Mister Insane Sako Klinerr1's Avatar
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    i was hoping to get something more detailed, and ihave tried searching the bored. but bassicly all i seen is $$$$ like one id jsut grpahics other is more hsit yadah
    Email: [email protected] || AIM: MisterSako || MSN: [email protected]

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  6. #6
    Wen Resu
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    Just and idea... post in game forum.

  7. #7
    Confused Magos's Avatar
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    Hey, Klinerr's back. And his spelling hasn't changed a bit
    Nah, just kidding...
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