Thread: Stable applications?

  1. #16
    Lurking whiteflags's Avatar
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    Talking about bugs, I just curious to either console or flash games, yeah almost of them for flash...

    When I play NES, Sega, PSX, PS2, PSP, XBOX, etc...
    I never find something strange (bugs) in their games.

    How they made something bugless?

    And I think there is no big difference between games and application, they are all the same, programmed.
    Consoles are built around entertainment only, and the ways a user can interact or otherwise bend the machine to their will is limited, unlike say a personal computer or a workstation. Plus the people who build the hardware provide SDK's to game vendors.

  2. #17
    C++まいる!Cをこわせ!
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    The thing is that with consoles, the game must be bug free, because they cannot release an update to fix the bugs (or at least they couldn't, but I am afraid a new era is beginning to dawn, and I'm not sure it's a good one).
    PCs are different.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  3. #18
    & the hat of GPL slaying Thantos's Avatar
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    Quote Originally Posted by audinue View Post
    Talking about bugs, I just curious to either console or flash games, yeah almost of them for flash...

    When I play NES, Sega, PSX, PS2, PSP, XBOX, etc...
    I never find something strange (bugs) in their games.

    How they made something bugless?

    And I think there is no big difference between games and application, they are all the same, programmed.
    There are lots of bugs in console games. The only thing is that the games are generally well play tested so a normal player isn't going to find them. Doesn't mean they don't exist.

  4. #19
    Lurking whiteflags's Avatar
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    Just to dispel the notion that console games are bug free.

    If you can't find a bug in a console game then it's entirely because you don't control the console's OS like you can your computer's, and the game is well designed. No files will ever be snooped, messed with, and rarely will they be misplaced. Game developer's can focus on making the machine talk with the remote, and prevent you from walking into a scene removed forever ago, or what have you.

  5. #20
    C++まいる!Cをこわせ!
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    Of course, now that you do mention it... glitches it lots of games are typically abused. And there are tons of glitches, even in the best quality game.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  6. #21
    Ugly C Lover audinue's Avatar
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    Thanks... ("-_-) there is no perfect thing exists in this world.

  7. #22
    (?<!re)tired Mario F.'s Avatar
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    Can't remember who, but someone meaningful once said something like "programming is inserting bugs into an empty text file".
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  8. #23
    Hail to the king, baby. Akkernight's Avatar
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    There are loads of bugs in console games and they are easy to find :P Like, going through walls and roads and such, those things are in every game :P Or the best bug i've found so far, in Fight Night, hitting a hook, and the head that got hit moved in the direction of the hit xD like, the guys head moved against the hit :P
    Currently research OpenGL

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